Library - Reusable binary component
In our daily development activities, we will come across various types of libraries. Like Static Library, Dynamic Linked Library, Plugins etc,
In this article, I have tried to explain each of these.
You consider any type of library, final objective will remain the same - Binary Reusability.
Developer should identify a set of re-usable components or routines in his module and create a library. So that, this can be distributed and used by anyone instead of rewriting the components again.
Lets start from Static Library(.lib) (called as Archive in unix world). Usually libraries will be create with .lib extension (.a in unix). The idea behind static library is to create a reusable binary module that can be linked with any executable or another dynamic library, so that it can reuse the static library components. Linking/Binding module will have the responsibility of linking your executable with the static library. Hence the final size of the executable will be original executable code size + the static library code size. The executable will embed the static library within.
All the routines and components which were present in the static library can be directly used as if they were implemented in the same module.
After compilation, at link time the linker module will look for all the symbols which were referenced in the executable and tries to link the static library. The developer has to specify the static library so that the linker can link it with the executable.
Dynamically Linked Library (DLL): Generally we export functions or routines from DLLs. When we say export that means those are all the entry points for the executables that are linked with it. Only the exported functions can be accessed by the executables.
We can use the DLLs in two ways. One way is to link the static interface of a DLL with an executable and another is to load the DLL at run-time. Both have its own advantages.
Statically linking the DLL interface : For any DLL, there will always be a static library(.lib) generated. This static library is just an interface to the DLLs exported functions, they wont have any definitions for the exported functions. They are just like routers to the actual definition which is present in the DLL.
Executables can link to this static library and use the exported functions in the DLL. The executable will just have DLLs interface embedded in it. DLL will be a separate module which will be loaded by the loader when we start the executable.
In this method, the DLL will be loaded when we start the executable. The life span of the exe along with the DLL can be depicted as below,
Loading a DLL at Run-time : This is the second way of using a DLL. Where we can use certain System API's to load the DLL at run-time. The static interface for the DLL is not used in this case. A typical example is shown below.
// Load the library
MyDll = LoadLibrary("C:\\MyWork\\aDll.dll");// Get address of exported function
FuncPointer = GetProcAddress(MyDll, "SomeExportedFunc");// Make call
FuncPointer();// Release the library
FreeLibrary(MyDll)
Note here that, the DLL can be loaded and released at any point of time with in the life span of the exe. Which is different from the previous method where it would load it at the start of the execution itself.
A Plugin is an extension to this method. Lets talk about this in further articles.
Cheers!
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